Command Syntax

Here's how to talk with the box.

Overview

In the following pages, the text [cr] is used to represent a single data byte, the carriage retur...

Group Command

If you're starting from scratch, most of the engine's functionality can be accessed through the G...

Build a New Scene (F)

Building a New Scene This command is useful but tricky. ANY CHANNEL not specifically called out ...

Build A Scene (A)

The A command allows new channel:value combinations to be stacked on the existing DMX output univ...

Jog a Channel

Individual DMX channels may be jogged up and down. In this mode, it is not required to know the c...

Store a Scene

Up to 63 DMX scenes may be saved in memory. A scene is a copy of the current DMX output buffer. T...

Recall a Scene

Recalling a Stored Scene SXXX:TTT[cr] S is a capital S...

Set Startup Scene & Timeout Delay

It may be useful for the DMX engine to auto-load a stored scene immediately after a power cycle. ...

Selectable DMX Output Speed

By default, the DMX engine transmits full-speed, full-frame DMX, and speeds close to the maximum ...

Query DMX Channel Values

Sometimes it's useful to check the state of DMX channels.. QXXX-YYY[cr] QA[cr] XXX has the...

Automatic Color Wheel

This set of commands allows the DMX Engine to automatically cycle through an RGB color wheel, at ...

Clear all Channels

Pretty straightforward, this one. C for clear: C[cr] Alternately, '0' in the G command as as ch...

Set System Baud Rate

All standard RS-232 baud rates are supported. The change is stored in memory and naturally surviv...

Software Reset

The result here is the same as if the box is power cycled. After a reset, the standard RS-232 'sp...

Streaming Mode

In this mode, it’s possible to transmit data directly to the DMX output buffer, with a bare minim...

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